Chutes and Ladders is one of my
five-year-old daughter’s favorite board games. It may provide a fitting parable for the “ups and downs” of innovation.
In
the game, progressing “up” the board toward the finish is painstaking and
plodding and peppered with an occasional boost from a ladder or two that
catapults you up toward the finish. In
contrast, the chutes “down” seem more swift and catastrophic than even the
lucky jumps up the ladders. Chutes feel
more punitive than ladders are rewarding.
When
my daughter first started playing this game, she enjoyed the wins, but was
ready to quit the game altogether after “experiencing” a chute. With a bit of coaxing, however, and enough
experience from a few ladders and wins, she learned to accept the downs with
the ups and kept playing. Now it is one
of our favorite games.
Companies
investing in innovation efforts can easily follow the experience of my daughter
with Chutes and Ladders. Early progress can be exhilarating and
empowering, at least until the experience of the first, then the second and
then additional “chutes.” The more swift
and traumatic the “fall,” the quicker the company is ready to “cut the losses”
and bail on the game altogether. It is
not until a company experiences a few innovation wins – accomplished even with
an “unfair” share of chutes – that a company can muster the patience to stay in
the game.
What
I hope my daughter is learning from Chutes
and Ladders is that success builds slowly, and failures are often swift,
but both are part of the game. It is a
profound lesson that too few companies are quick to learn regarding
innovation. High performance in the
context of innovation efforts is arguably the exact opposite of high
performance in ongoing operations. Faults and failures are to be eliminated in the latter; while in the
former, they are occasions for accelerated learning so necessary for reducing
the new idea or concept to practice.
This
is the difference between innovation and a board game: learning from our
failures enables innovation efforts to become less a roll of the dice or a spin
of the wheel.
Richard
Farson and Ralph Keyes in last month’s Harvard
Business Review (August 2002) quote IBM’s Thomas Watson, Sr. as saying,
“the fastest way to succeed is to double your failure rate.” Farson and Keyes argue for what they call
failure-tolerant leadership and infer fault-tolerant innovation process or
framework. In the same Harvard Business Review issue, John Wolpert
(who leads IBM’s Extreme Blue innovation incubator in Austin, Texas) proposes
innovation intermediaries as a way to overcome the otherwise introspective and
chronically ineffective innovation efforts of large companies.
What
both articles are pointing toward is the very thing we are attempting to
understand in our Innovation Focal Point Study) including cultivating – where
and when appropriate – the intermingling of internal and external
networks. It is through the deliberate
and active cross-pollination of these networks that effective innovation focal
points turn a company’s experience with innovation efforts from a board game
into a more reliable business process.
Some
degree of fault tolerance built into your innovation process can eventually transform
even the steepest “chute” into a long ladder, and ultimately into innovations
that work.
This article was originally published in Innovating Perspectives in September
2002.
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please visit our website at
innovationsthatwork.com or call (415) 387-1270.
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